It is thus highly recommended to use levels of detail whenever possible to reduce the chance of this happening. Large textures (or large numbers of textures) quickly use up available memory, and Fleet Operations can only use 3gb of RAM before a Memory Allocation error will occur and crash the game. In turn - and most importantly - this impacts the performance of the game. This allows the artist to control the resolution of the texture being used at each height and to remove unnecessary detail when zoomed out. Levels of detail (LOD) allow Armada to display a different texture for the same model depending on how far in / out the player is above the particular model. Many image manipulation programs can convert one to the other. DDS uses a "normal map" instead of a "grayscale bump map". In Fleet Operations V4.0 DDS support was added, which greatly reduces the size of textures and supports multiple layers. This is regardless of the texture dimensions or the actual file size. Note that all texture files are editable without causing issues for multiplayer compatibility. tga extension) from your selected mod, and paste them into the textures folder. To add a ship’s textures into Fleet Ops, simply copy the textures (all files with the. The Textures folder holds all the textures, whether they are for effects, user interface, ships, stations, weapons, or anything else.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
May 2023
Categories |